Screw Me
Besides working on the characters in our game SPACEPORT, I modeled a tool for the Engineer on board this space station; a screwdriver.
This I learned from BaRToNiX (see http://highend3d.com/maya/tutorials/modeling/polygon/239-1.html).
One shape makes up the initial handle
Eight shapes around the handle are used to sink into the handle
The difference (boolean) between the two previous pictures make the screwdriver's handle.
I make use of the 'difference' between two shape also to mold the end of the screwdriver as shown below:
Added a shaft (highlighted in blue) to the handle.
Sinking a cube into top of the edge....
...nicely shapes the difference off the edge.
Again for the bottom of the edge
Bottom part done!
This is the result!
Screwdriver
Next Monday I will give it some color ... and screws ;o)
Friday, June 23, 2006
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment