Besides working on the characters in our game SPACEPORT, I modeled a tool for the Engineer on board this space station; a screwdriver.
This I learned from BaRToNiX (see http://highend3d.com/maya/tutorials/modeling/polygon/239-1.html).
![](http://static.flickr.com/75/173354181_4911233105_m.jpg)
One shape makes up the initial handle
![](http://static.flickr.com/65/173354185_105ef1751b_m.jpg)
Eight shapes around the handle are used to sink into the handle
![](http://static.flickr.com/49/173354183_1ef873e903.jpg)
The difference (boolean) between the two previous pictures make the screwdriver's handle.
I make use of the 'difference' between two shape also to mold the end of the screwdriver as shown below:
![](http://static.flickr.com/64/173405744_b1794bb4e9_m.jpg)
Added a shaft (highlighted in blue) to the handle.
![](http://static.flickr.com/78/173405739_743c6f050d_m.jpg)
Sinking a cube into top of the edge....
![](http://static.flickr.com/65/173405741_bf5a4764c9_m.jpg)
...nicely shapes the difference off the edge.
![](http://static.flickr.com/47/173405740_c4ed32e1e9_m.jpg)
Again for the bottom of the edge
![](http://static.flickr.com/53/173405742_fb226b2978_m.jpg)
Bottom part done!
This is the result!
![](http://static.flickr.com/71/173405746_7fa2114a7e.jpg)
Screwdriver
Next Monday I will give it some color ... and screws ;o)
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