Thursday, June 22, 2006

No Panic

No Panic

Did anyone of you watch the nerve-wrecking movie 'The Panic Room', with Jodie Foster and her daughter hiding in a special room against burglars?

A Panic/Safe Room

If you have you will remember that at some parts of the movie the camera was able to see straight through the walls of the building. How did they do that, I wondered?

Panic Room, the movie

The answer is straight forward, with Computer Animation.

As I am now modeling in the 3D environment I stumbled across this film feature that I might make use of in the Film course when back in Edinburgh's Art College.

The explanation following is found in an article called "An Adventure in Photogrammetry" written by Lucas Young (see

Photogrammetry is the process of measuring and extracting data from photos, but in the film and video world there is a more exciting twist to the idea when used to create or replace real-world objects with CGI models.

In the case of Panic Room, the camera was able to swoop through banister railings and through the handle of a coffeepot because these objects were created digitally.

Lucas shows us an example he made where his kitchen door is made in a 3D modeling environment.

Kitchen door made in the computer

Next he used the camera of the 3D modeling package to 'fly' up to the keyhole of the fake kitchen door. A still image of the outside garden is placed behind the keyhole, matching the image of the real garden.

Keyhole, still 3D

As soon as the camera comes through to the edge of the key hole, the next film clips are recorded in the real garden... this in all gives the feeling of 'flying through a key hole'

Watch the fly-through on your Apple (Quicktime) or Windows (Media Player) computer.

A simple way without having to spend three months in the gym to slim down on size ;o)

That would have made me panic!

No comments: