Molding Models
Let's make a mesh today!
Start with one of the Game Characters, the Customer Service Agent.
Customer Service Agent designed by Jason
Blue pen drawing of the same Character
In the computer this person at first is just a cylinder, as shown here.
Digital clay for Character modeling
Next stages let you view the progression of my modeling excercise.
Keeping the number of polygones low is key to high performance in Games
After this I have made a comparison to the body, arm and leg part for the 'nude' model comprised of the clothes. In this case a long jacket, shoes, and gloves.
Clothes to fit the model.
Then we imported a skeleton to go into the 3D clay ;o)
3D Pinokkio
Next to come is the head.... !
Wednesday, June 21, 2006
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