Wednesday, June 21, 2006

Molding Models

Molding Models


Let's make a mesh today!

Start with one of the Game Characters, the Customer Service Agent.



Customer Service Agent designed by Jason



Blue pen drawing of the same Character

In the computer this person at first is just a cylinder, as shown here.



Digital clay for Character modeling

Next stages let you view the progression of my modeling excercise.







Keeping the number of polygones low is key to high performance in Games







After this I have made a comparison to the body, arm and leg part for the 'nude' model comprised of the clothes. In this case a long jacket, shoes, and gloves.



Clothes to fit the model.

Then we imported a skeleton to go into the 3D clay ;o)



3D Pinokkio

Next to come is the head.... !

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