To remind you, in 2nd Term I had to 'solve' a 30-second still-image presentation on the theme "What Sunday means to me". I had come up with the following images of a person being woken up each day of the week by his alarm clock. Until Sunday... total silence. Not so, the church bells blasted the peaceful quiet to bits!
What Sunday means to me |
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ACT I Scene 01 INT. ROOM - EARLY MORNING Clock is ticking... Man is sleeping. | SOUNDFX: Ticking clock, sleeping man. |
ACT I Scene 02 Clock is silenced.FADE TO: | SOUNDFX: Soft tap, ticking sound stopped |
ACT II Scene 01 INT. ROOM - EARLY MORNING Clock is ticking... | SOUNDFX: Ticking clock, sleeping man. |
ACT II Scene 02 Clock is slapped.FADE TO: | SOUNDFX: Hard tap, ticking sound stopped |
ACT II Scene 03 Clock is ticking... | SOUNDFX: Ticking clock, sleeping man. |
ACT II Scene 04 Alarm sets off. CUT TO BLACK Clock is smashed! | SOUNDFX: Loud punch and clock falling to the ground. |
ACT III Scene 01 INT. ROOM - MORNING Clock is no longer in view, nor ticking. Man is snoring. | SOUNDFX: Snoring man. |
ACT III Scene 02 Loud church bells !!!FADE TO BLACK | SOUNDFX: Loud church bells. |
The End |
After this very minimalist construction of a story about Sunday, and what it means to me, I have now been asked to build on top of this and make a movie out of it.
I start by selecting the kind of story I want to tell:
- a Novel - Chapters
- a Stageplay - 2 to 5 acts & scenes
- a Screenplay - Sequences, scenes & plot points
- a TV show - 5 to 7 acts & scenes
- a Mythical story - 12 story creation steps
I chose to make it a Screenplay in which the story follows an interesting main character (sometimes the protagonist) with whom the audience identifies themselves, seeking a clear goal by addressing an ever-escalting set of difficulties.
========================= PREMISE ======================
First, the premise is to be written. The premise of a film or screenplay is the fundamental concept that drives the plot. A good premise can usually be expressed very simply, and many films can be identified simply from a short sentence describing the premise. The uniqueness or compelling nature of a film story's premise is often a key element in selling it, especially during the initial pitch.
A story which has an easily understood, compelling premise is said to be high-concept, whereas one whose premise is not easy to describe, or relatively small-scale or mundane, is said to be low-concept. A low-concept story is highly execution-dependent because the commercial viability of the project will depend largely on the quality of the creative endeavors of those involved, whereas a high-concept story may still pull in audiences even if the script is flawed, the acting wooden and the direction directionless. (source: Wikipedia)
As an attempt:
"What Sunday means to me" is a documentary about a man, his rest and a typical Sunday. |
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To put more flesh on the bones of this meagre statement I delved into a Story telling theory, called Dramatica. Read the review by the IdeasFactory.
Most of the 'wisdom' following can be read in a wonderful Comic book format which you can get from Dramatica.
Click to enlarge: Comic Book "The Secret of Great Stories
I start out with the StoryMind
This is the idea that a complete story is the model of a single mind at work finding the solution to a single problem.
Your story's Characters, Plot, Theme, and Genre are like the thoughts coming out of this mind as it works.
Click to enlarge: Four Throughlines
The Story Structure is provided by the Four Throughlines (i.e. perspectives):
1) The Overall Story
2) The Main Character
3) The Impact Character
4) The Main versus The Impact Story
which you find in any story. The Storymind explores these in looking for the problem at its center.
Ad 1) The Overall Story view sees the entire story from a distance, but is not really involved.
Ad 2) The Main Character view is the first person, 'I' perspective. Through him/her we experience how it feels to go through the story, as if we were the main character.
Ad 3) The Impact Character has the strongest personal impact on the Main Character, forcing the Main Character to face his personal problems and making him/her question his/her deepest beliefs.
Ad 4) The Impact Character's Impact on the Main Character creates an argument between them; the Main vs. Impact Story. This relationship between the Main Character and the Impact Character is the Emotional Heart of your story. These two argue about some personal issue until one of them changes at the end.
NOTE: The Main Character is not per se the Protagonist (or hero); The Protagonist is an overall story character seen by its function in the overall story, instead we deal emotionally with the Main Character through who's eyes we see.
NOTE: The Impact Character is not per se the Antagonist (or opponent); The Antagonist is an overall story character seen by its function in the overall story, instead we deal emotionally with the Impact Character.
A missing Impact Character can hamstring a story's emotional involvement.
PHASE ONE - STORYFORMING: creating the blueprint for your story's throughlines, character, plot, and theme.
A] Setting-up the Main Character
B] Setting-up the Plot
C] Setting-up the Overall Story Throughline
After creating two characters for the story:
- Main Character, called "Rusty" - a Sculptor, desperate for resting on Sunday.
- Impact Character, called "Waky Waky" - a Spirit, keeping Rusty from resting.
the traits of the story "What Sunday means to.. Rusty" are summarized in underneath table:
Story Element | Throughline | Concern | Catalyst | Unique Ability | Issue | Critical Flaw | Inhibitor | Benchmark |
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Overall Story | Activity | Obtaining; Goal | Morality | - | Self Interest | - | Preconception | Doing; Requirements |
Main Character "Rusty", Sculptor | Situation | The Future; Dividends | - | Choice | Preconception | Attitude | - | How Things are Changing; Forewarning |
Impact Character "Waky Waky", Spirit | Fixed Attitude | Innermost Desires; Cost | - | Dream | Denial | Obligation | - | Impulsive Responses; Preconditions |
Main vs Impact Story | Manipulation | Changing One's Nature; Consequence | Responsibility | - | Commitment | - | Denial | Playing a Role; Prerequisites |
PHASE TWO - ILLUSTRATING: symbolizing your storyform gets you to fully know your story.
- A] Illustrating Plot
- B] Illustrating Character
- C] Illustrating Theme
- D] Illustrating Genre
PHASE THREE - STORYWEAVING: deciding how to present this story to an audience.
- A] Creating scenes
- B] Selecting emphasis
RESULT = TREATMENT or FIRST DRAFT !
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